![]() Note that objects placed outside the playable area can not be dragged inside the playable area and vice versa. Going to the top tool bar and selecting "Overlay" and then scroll down to "Toggle show playable area" Once you have your map open you can distinguish between your OOB area and your playable area You currently cannot increase your map size after it has been made, so this is an important step. It has been recommended you use a minimum OOB area of 256,īut from the few maps I have done this should be increased to suit the Horizon mesh you select. Every map should have an out of bounds section (OOB), this removes a horrible edge to your worldĪnd adds realism to your boundries. Consider how many players you want in the game and choose your size accordingly.Ģ56x256 is a good balance for a two player map. Large maps are not alot of fun to play on as a one vs one game, takes too long to find You want, but later on you will find it hard to detail a larger map. Resist the urge to make a large map, at first your map may not feel big enough for what If you subtract the playable area from the total area Your playable area can not be set higher than this size. The other part is the "Terrain size" this is the total map size including the OOB area and the playable area, The "Playable area" this is the exact size of your total playing area, within the game your troopsĪnd even your camera can not go outside the boarder of this size. When you create a new scenario you will be given the chance to set your map size, this is broken up into By holding "alt" you can rotate your camera completely around your point of focus. Scrolling the middle mouse button zooms the camera in and out. By holding the "middle mouse button" down you can drag the camera across your map The world builder camera handles similiar to the camera within the game. Alot of things can be raised/lowered with "H+Left mouse" ![]() Most things can be rotated with "Shift+Left mouse" Nearly everything can be copied with "C+Left mouse" ![]() XavierIX on creating damaged buildings.ĭayGloNinja on Drawing Territory sectors. DayGloNinja's List of Known Builder issues. ![]()
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